Graphic Design

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Within the academy we strive to create a learning environment, curriculum, experiences and relationships in which all individuals can find expression, be nourished and developed.
The academy commits itself to creating an environment for everyone that is characterised by our core values of Truth, Justice, Forgiveness, Generosity and Respect.
Design & Technology KS3
In Year 7 students complete two projects using Design & Technology and are encouraged to design for themselves; the current tasks are to design and make a Key ring Maze game, a “Your world, Your enviroment” 3D computer aided design project and an introduction to prototyping. Students will be encouraged to conduct necessary research and produce a design that is totally customised to their own specific.

  • To conduct surveys of different market requirements.
  • To use ICT for research.
  • To be introduced to CAD (Computer Aided Design).
  • To be introduced to CAM (Computer Aided Manufacture).
  • The classification of materials including plastics.
  • The difference between self and applied finishes.
  • The introduction of net design.
  • To use 2D design computer aided drawing programs to create drawings.
  • To use industry standard 3D CAD (Computer Aided Design) software.
  • Introduction to desktop publishing and Photoshop.
In Year 8 Students complete a more complex project in Design & Technology and are encouraged to design for a client. They will be put into a hypothetical situation of designing a desk top lamp that is powered by USB. Students will use industrial practices to create their protoypes and a promotional materials.

  • To design for a customer.
  • To use CAD to create accurate drawings.
  • To use a range of design strategies.
  • Illustration and rendering techniques.
  • To use a range of woodworking hand tools.
  • To use a range of workshop machinery.
  • To use industry standard software such as Photoshop/Trimble.
  • To use a range of different print techniques.
  • To use PCBs (printed circuit board) to create a functioning electronic device.
  • Various techniques within electronics.
  • Various graphic design techniques.
  • Create complex packaging using industrial practice.
  • Advanced desktop publishing.
Design & Technology KS4
EDUQAS GCSE Design & Technology
Curriculum Progress Leader: Mrs Keyworth
GCSE 9-1 1 exam 1 non-examination assessment

Component 1: Design and Technology in the 21st Century (50%)
2 hour written exam

Component 2: Design and make task (50%)
35 hour design & make task

Links to further information:

EDUQAS GCSE Art & Design: Graphic Communication (Year
Curriculum Progress Leader: Mrs Keyworth
GCSE 9-1 1 exam 1 non-examination assessment

Component 1: Portfolio (60%)
Component 2: Externally Set Assignment (40%)
10 hour exam
Links to further information:

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The WJEC Eduqas GCSE in Design and Technology offers a unique opportunity in the curriculum for Students to identify and solve real problems by designing and making products or systems. Through studying GCSE Design and Technology, learners will be prepared to participate confidently and successfully in an increasingly technological world; and be aware of, and learn from, wider influences on design and technology, including historical, social/cultural, environmental and economic factors. The specification enables learners to work creatively when designing and making and apply technical and practical expertise, in order to:
  • demonstrate their understanding that all design and technological activity takes place within contexts that influence the outcomes of design practice
  • develop realistic design proposals as a result of the exploration of design opportunities and users’ needs, wants and values
  • use imagination, experimentation and combine ideas when designing
  • develop the skills to critique and refine their own ideas whilst designing and making
  • communicate their design ideas and decisions using different media and techniques, as appropriate for different audiences at key points in their designing
  • develop decision making skills, including the planning and organisation of time and resources when managing their own project work
  • develop a broad knowledge of materials, components and technologies and practical skills to develop high quality, imaginative and functional prototypes
  • be ambitious and open to explore and take design risks in order to stretch the development of design proposals, avoiding clichéd or stereotypical responses
  • consider the costs, commercial viability and marketing of products
  • demonstrate safe working practices in design and technology
  • use key design and technology terminology including those related to: designing, innovation and communication; materials and technologies; making, manufacture and production; critiquing, values and ethics
The subject content is presented under two headings: Technical principles and Designing and Making principles.
Within each area, the content is further divided into core knowledge and understanding and in-depth knowledge and understanding. The specification content and assessment requirements are designed to ensure learners develop an appropriate breadth and depth of knowledge and understanding in design and technology.
  • Core knowledge and understanding is presented in five clear and distinct topic areas:
  • design and technology and our world
  • smart materials
  • electronic systems and programmable components
  • mechanical components and devices
  • materials
Students are required to study all of the content in these five areas, to ensure they have a broad knowledge and understanding of design and technology and that they are able to make effective choices in relation to which materials, components and systems to utilise within design and make activities. In-depth knowledge and understanding is presented in six clear and distinct topic areas:
  1. electronic systems, programmable components & mechanical devices
  2. papers & boards
  3. natural & manufactured timber
  4. ferrous & non-ferrous metals
  5. thermoforming & thermosetting polymers
  6. fibres & textiles
Students are required to study at least one of these six areas, to ensure they have an in-depth knowledge and understanding of a specific material area and/or components and systems to support their design and make activities. All topics within the core knowledge and understanding, the in-depth knowledge and understanding, and designing and making principles must be addressed.
The WJEC Eduqas GCSE Art and Design: Graphic Communication  is conceived as a linear qualification. It consists of two components: Component 1, the Portfolio (60% of qualification, internally assessed, externally moderated) and Component 2, the Externally Set Assignment (40% of qualification, internally assessed, externally moderated).
This specification provides the flexibility and capacity to build and extend the breadth and depth of students’ creative practice and offers the choice of a broad-based general course.
In keeping with the regulatory requirements for all GCSE Art and Design specifications, the WJEC Eduqas specification requires students to learn through practical experience and demonstrate knowledge and understanding of sources that inform their creative intentions.
Intentions should be realised through purposeful engagement with visual language, visual concepts, media, materials and the application of appropriate techniques and working methods. Practical and theoretical activities should be complementary. Students are required to develop and apply relevant Graphic Communication skills in order to use visual language to communicate personal ideas, meanings and responses.
Students are required, over time, to reflect critically upon their creative journey and its effectiveness in relation to the realisation of their personal intentions.
Students can work entirely in digital media or entirely in non-digital media, or in a mixture of both, provided the aims and assessment objectives are met.
Graphic Communication is defined as the process of creating primarily visual material to convey information, ideas and emotions through the use of graphic elements such as colour, icons, images, typography and photographs.
  • Advertising
  • Communication graphics
  • Design for print
  • Illustration
  • Interactive design (including web, app and game)
  • Multi-media
  • Package design
  • Signage
The course requires students to demonstrate the ability to:
  • develop their ideas through investigations informed by selecting and critically analysing sources
  • apply an understanding of relevant practices in the creative and cultural industries to their work
  • refine their ideas as work progresses through experimenting with media, materials, techniques and processes
  • record their ideas, observations, insights and independent judgements, visually and through written annotation, using appropriate specialist vocabulary, as work progresses
  • use visual language critically as appropriate to their own creative intentions and chosen area(s) of study through effective and safe use of: media, materials, techniques, processes and technologies
  • use drawing skills for different needs and purposes, appropriate to the context, for
  • example, using drawing as part of the development process within each chosen area of study
  • realise personal intentions through the sustained application of the creative process.